Version History

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This is a list of updates to Will You Snail?, including demo releases. Patch notes for new updates can be found on the game's Steam news page.

Upcoming

  • Unknown.

1.5

Upcoming

  • Level editor will be outsourced to a separate development team to be finished.[1]

Public beta

Changelog on Steam.

  • Basic level editor functions.

1.42

Changelog on Discord.

  • There was a way to crash the game by pressing left and right in the menu at the same time. This should be fixed now.
  • Speedrun chapter timer resets when entering the first room of a chapter even if you were in the same chapter before.
  • Chapter timer no longer breaks when using the first shortcut.
  • At the end of the game when collecting the light, the next level instantly unlocks in the level select. This prevents a perceived soft lock that can occur when leaving the level too early.

1.41

Changelog on Discord.

  • The jump button registers a button press now, even if a different jump button is already pressed.
  • The puzzle connection sound effect no longer keeps playing in level select.
  • When you fix Squid he is no longer on fire - Idle VLs don't play in smiley minigame
  • Lasers can't go through the difficulty display anymore.
  • At the beginning of the game you can't freeze midair anymore when the level ends.
  • Splitty (first boss) shouldn't get stuck in the walls anymore.
  • The bug where Splitty is gone but you don't win should be fixed, too.
  • There is a "sandbox_previous" branch on Steam now which you can use to roll back to the old sandbox build (old currently means 1.3)

1.4

Changelog on Steam.

  • Key rebinding.

Silent changes:

  • Basketball aim assist line removed.

1.3

Changelog on Steam.

  • The game has Steam trading cards now!
  • Added F11 as fullscreen / windowed hotkey
  • Destructible blocks now show clearer warning when dropping.
  • In Tower Defense level you can see which enemies are coming up next now.
  • TD turrets show their range when you stand next to them.
  • Basketball shows a dotted aim assist line to make it easier to learn and master.
  • Additional sound effects for puzzle levels
  • Snowman mafia got more reliable speedrun strat
  • Localization improved & updated
  • Traps can no longer spawn offscreen
  • Conveyor Belt speed lowered from (8 / 6.66 / 5.33 / 4) to (8 / 6 / 4 / 2)
  • Overall amount of trap spawns reduced from (130% / 100% / 70% / 40%) to (130% / 100% / 66% / 33%)
  • Reduced spike spawns in some early levels on the lowest two difficulties by an additional 25% (extremely easy) and 50% (infinitely easy)
  • A16 spike probability increased by 50%
  • First boss movement speed decreased from (125% / 100% / 75% / 50%) to (125% / 100% / 70% / 40%)
  • Dance mini-game gives an additional grace period of 0.33 sec on infinitely easy and 0.16 sec on extremely easy for you to press a button.
  • In laser room there will always at least be one laser active at a time. On lowest difficulty you can no longer get lucky by not having a single laser spawn.
  • Disco Boss HP lowered from (800 / 800 / 800 / 800) to (800 / 800 / 700 / 600)
  • When underwater your guns have about 20% and 40% longer range on the lower two difficulties.
  • Mama Squid HP increased from (900 / 750 / 600 / 450) to (900 / 750 / 750 / 750)
  • Your snail glow disappears while Shelly is near Mama Squid's ink.
  • The core in tower defense levels can take a few small hits before breaking.
  • After re-enableing a turret in a TD level it has a 10 sec protection against being deactivated by an enemy.
  • TD Jammers have a 5 sec cooldown after disabling a turret.
  • Helpy starts out with (150% / 140% / 130% / 120%) battery charging speed but every time he charges, he loses charging speed all the way down to 50%. This stops the fight from going on indefinitely.
  • Dronelly HP reduced from (2500 / 2000 / 1500 / 1000) to (2500 / 1500 / 1250 / 1000)
  • Dronelly heat seeking missile speed reduced from (1 / 0.75 / 0.5 / 0.25) to (1 / 0.65 / 0.45 / 0.25)

1.21

Changelog on Steam.

  • Will You Snail themed Steam profile pictures are added.
  • Reworked save / load system for better stability and redundancy.
  • Reworked the look of conveyor belts to make it easier to see which direction they're currently moving in.
  • Updated text translations. Various small improvements and additions for many languages.
  • Images in the secret presentation room are automatically scaled to the correct size so you don't need to resize them manually anymore.
  • If there happens to be a loading delay for any of the voice lines, the subtitle should no longer show up way too early.
  • Removed two soft locks where players could get stuck. One in the disco boss fight and one in a basketball level where the player could end up in a hole to[sic] high to jump out of.
  • Jonas added a new branch that does not have YYC. You can reach it by right-clicking on the game in your library > properties > betas > select "sandbox" branch. This version should be easier to decompile and modify. This branch might also help with stability in some cases if you're one of the few people struggling with game crashes

1.2

This is the initial release of the game.

Limited Demo

Padlock Graphic

This is a demo that influencers got to play before the game released. It is not publicly available.

  • It does not show the version name in the pause menu.
  • Every level after B04 can not be entered and is marked with a padlock.
  • If you go to the room after B04, it would take you to limited_build_end_screen.

Beta_4.7

This is a betatesting build, dated 22 December 2021, that was inadvertently published on the sandbox_previous branch.

Starry level icon
C13.1 level icon

Differences from 1.2 include

Beta_4.0

This is a beta testing build, dated 8 May 2021.

Major beta versions

The major versions during Will You Snail's beta development each had specific titles and goals:[2]

  • 1.0: "FINAL BUG FIXING"
  • 2.0: "POST-RELEASE UPDATE"
  • 2.5: "FINISHED GAME IMPROVEMENTS"
  • 3.0: "APPEAL UPDATE"
  • 4.0: "LORE UPDATE"

Will You Snail? - WINTER! (2019)

Main article: Will You Snail? - Winter

This is a patch of Will You Snail? - Winter, dated 16 December 2019.

Download available on itch.io.

Will You Snail? - WINTER!

Main article: Will You Snail? - Winter

This is the original release of Will You Snail? - Winter, dated 21 December 2018.[verification needed]

Announcement on YouTube.

2018 demo

This is the first public demo of the game. No official downloads are available, though it still may be downloaded from reuploads.

It featured two story levels, a level for meeting Squid, a platforming level, and a level for the end screen. An additional hidden level was accessible from the end screen. The game also featured a preliminary version of the lore, told through logs.

Announcement on YouTube.

Snail03

A pre-alpha build of Will You Snail?. All of the levels are completely dark without modifications.
TBA

Snail02

TBA

Snail01

The earliest pre-alpha build of Will You Snail?, posted by Yän on the discord server.

It featured a crudely drawn art-style.
TBA

References